Posts Tagged ‘PS1’

Ahead on Our Way (Final Fantasy VII)

Monday, July 6th, 2009

Final Fantasy VII again. There’s something about this game – while I prefer FF9’s soundtrack, FF7 has some truly phoenomenal pieces of music that give me shivers. This is one such tune. Ahead on Our Way is one of the stand-out tracks from FF7 that isn’t a pumping battle theme like Aerith’s Theme.

As with most of the Final Fantasy tracks we cover, this one is by the amazing Nobuo Uematsu. He really captures the feel of that segment of the game where the party is getting a rest from the fast-paced events of the game for the first time in the appropriately named town of Kalm. Here we’ve got some synthesised strings via keyboard throughout the track as well as some piano later on.

The bulk of the track is carried by soothing guitar, with ‘backing’ guitar picked and strummed and lead guitar punching through with a bit of reverb just to make it sound right with the feel of the track. We did try to turn this one into a bit of a power ballad after experimenting with different styles, so the track ‘builds up’ into a big climax with everything getting bigger until it all quiets down for an understated finish.

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Did You Know?
Ahead on Our Way is the first proper ‘town’ music in Final Fantasy VII, despite appearing around halfway through the first disc. With the party trapped inside Midgar for the early part of the game, it’s a while before the party enters FF7’s first traditional FF town – Kalm – which is where Cloud tells his story of what happened On that Day, Five Years Ago…

Clash on the Big Bridge (Final Fantasy V)

Friday, February 6th, 2009

We’re back with yet another Battle Theme from the end of the Final Fantasy series now officially definied as ‘retro.’ Sandwiched between the fourth and sixth entries in the series, Final Fantasy V is often majorly overlooked, but if anyone remembers one thing from FF5, it’s this – The Clash on the Big Bridge.

Literally taking place on an area of the map called “The Big Bridge”, this section sees you going through continuous battles with this track looping until you reach Gilgamesh in his first of many appearances in the FF series. This track is a classic, really, yet another piece of true genius from Nobuo Uematsu. Because of this, we don’t mess with what isn’t broken, and do a fairly straight cover of the original – two loops – a second pass so that Lloyd can solo a little, as he so loves to do.

I’m really pleased now as I’ve finally managed to perfect an organ sound I like, and one that mimics the Black Mages a little, great for use in those Final Fantasy battle tunes. Expect to hear the organ a lot more in the future! The organ is the sole synth part in this, though… we wanted to keep it simple. Or as simple as you can get with three guitars, two organs, bass and drums. Which isn’t very when you’re mixing it!

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Did You Know?
Gilgamesh is now one of the most recurring characters in the Final Fantasy series, appearing as both an enemy and a summonable esper.

A Premonition ~ Chrono Trigger Redux

Saturday, January 24th, 2009

Hey everyone! Hope all our visitors are having a good 2009 so far. We’ve been hard at work this January and have already begun work on around 8 new tracks that you’ll be seeing shortly. Our first album is now also 100% finished – we’re just deciding on some CD cover art you can all download and have as the ‘official’ cover for the first TRW album.

This post is mainly here to inform everyone we recently went back and rerecorded large sections of the track “A Premonition ~ Chrono Trigger”, which will be the first track on out second album. The version on this site has been updated to match, too, so check out the track page for the full download of the new version.

There’s going to be a new download winging it’s way to you next week. Keep your eyes peeled!

Frog’s Theme (Chrono Trigger)

Saturday, October 4th, 2008

What with Square Enix announcing that Chrono Trigger will be rereleased on the DS, we figured it’s about time that we released this track that we’ve been sitting on for a little while now. Frog is one of my favorite RPG characters ever. He’s an awesome character – and he has an awesome, awesome theme.

Similarly, Chrono Trigger is one of the best games ever made, with one of the best soundtracks ever made. We originally entered this track into a competition on the Penny Arcade Debate & Discourse Forum in a Cover competition which we surprisingly won! Thanks to all the guys at PAForums, and this one goes out to all the great musicians on that board!

From a musical standpoint, this track has a lot of synthesised parts alongside the live instruments. There’s some strings, some brass, and a single piccolo flute, all played in via a MIDI keyboard. I felt we had to keep these, as if we didn’t we’d lose the slightly medieval, epic orchestral quality of the original. The live rock instruments were, as usual, recorded in a single session. Everything came out pretty well, and I love – love how the drums in particular came out on this track. Download and streaming player below.

Remember to check out Our MySpace! We’ll gladly accept requests and suggestions from people who add us there, or via the contact page here on our website!

Did You Know?
In the Japanese version of Chrono Trigger, Frog is called Kaeru – literally a Japanese word for a Frog.

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A Premonition/Chrono Trigger (Chrono Trigger)

Thursday, July 31st, 2008

At last. It has come to pass. What, you ask? Of course, I’m referring to Square Enix’s announncement that they are to re-release (or port in this case) the SNES classic Chrono Trigger to the DS. This is exciting for us in particular, as we are in Europe, that barren wasteland that in the days of the SNES never saw release of games such as Chrono Trigger or Final Fantasy, in part because of Square’s localization teams lacking the ability to do so, and in part because back in those days, this was Sega-land.

So at last, Chrono Trigger announced. This combined with the many requests from our friend Craig to cover another track from the game (his favourite ever) finally made us look at the game’s music once more and get off our asses and do it. As we’ve already done the best piece of music in the game, Frog’s Theme (download coming soon!) it was a toss-up between this and Wind Scene. This slightly won out. But Wind Scene will also be coming. In time

This track has a lot of synth parts in it. The entire “Premonition” track is synth, and then throughout “Chrono Trigger” there’s a lot of quieter synth parts to help keep it close to the original. One major difference is where the original piece ‘pulls back’ and gets quieter, ours just gets louder and louder, building up to an even bigger ending. We had to. We are a rock band, after all.

Did You Know?
The original character in Chrono Trigger was meant to be called Chrono, but the game engine couldn’t handle a name that long for the English language version. As such, the h was dropped, and he was renamed Crono. In the subsequent PS1 release despite longer names being allowed, Chrono was still a blacklisted name – the game wouldn’t let you have it even if you swapped o’s for 0’s and so on. Press at this year’s E3 confirmed that the DS version will be the same, true to the original.

Aerith’s Theme (Final Fantasy VII)

Thursday, June 12th, 2008

Who spells it Aeris anyway?

Well, I did up until now. However, Crisis Core has officially retconned her name completely, and I can no longer live in denial that my original translation name is the correct one. Which sucks. But let’s move on, because her theme is honestly one of my favourite pieces of videogame music ever. I love it. It’s beautiful, and it speaks volumes about her character.

We usually avoid covering tracks like this. It’s risky. If you bugger it up, it’s going to be collossal, and people are going to think you’re absolutely terrible. This time, I’m pretty glad we decided to bite the bullet and arrange this piece. And arrange is the word – this track features more predominant keyboard and synthesiser work than in any other Red Wings arrangement. I wanted to capture the feel and sound of the orchestra version of the piece, and then mix it with the acoustic guitar style of the Crisis Core version.

The result is the louder, more emotional parts of the piece being carried by the strings & woodwind (helped along by electric guitar, with the acoustic guitar strumming along in the background, and playing the lead line in the verse. The original is by Nobuo Uematsu and from Final Fantasy VII. But you likely already know that.

Did you know?
In Final Fantasy VII, Aerith actually has lines of dialogue after her death, suggesting that at one point in the game she was either meant to die later on, be ressurrected, or not die at all. Via use of a gameshark or PC mod to re-insert her back into the party after her death, you can view these lines.

The Decisive Battle Scene (Final Fantasy VI)

Thursday, June 12th, 2008

It was quite recently that we noticed we’d produced nearly 20 tracks (we haven’t yet released them all!) and a grand total of none of them were Final Fantasy battle themes. Considering the scope these pieces have to be awesome on guitar, our love for the Final Fantasy series and simply how many there are, this was a shocking and unacceptable fact. So we decided to change this.

We started out with our intent as purely covering The Decisive Battle, but there was a feeling amongst the band that The Decisive Battle is a track that is covered an awful lot by rock groups, and we should try something different. A long version of decisive with many solos and original sections – tried and tested. A short mini-version? Also tried. We ended up merging Decisive with a more ignored track, “Battle Scene (VI)” and wound up with this, The Decisive Battle Scene. There are still some solo sections, of course.

Another favourite of many fans, Nobuo Uematsu‘s Final Fantasy VI score is argued to be one of his best. We love them all too much to judge, but we’re happy to say that The Decisive Battle is definitely, definitely one of our most loved Boss Battle themes. The rest of the OST rules, though, and expect to see more FF6 in the future…


Did you know?
Final Fantasy VI hasn’t actually ever had a really successful release in our home country – the SNES original never made it over, the PS1 port was arguably painful to play, and the GBA version was released several years after the GBA had faded from stores, and never even ranked on the charts.

Valley of the Fallen Star (Final Fantasy VII)

Thursday, June 12th, 2008

This particular track is from one of the most famous videogame soundtracks of all time, yet again from the legendary Nobuo Uematsu and the Final Fantasy Series. As with “You’re Not Alone!”, Valley of the Fallen Star has something of a history with The Red Wings, and has been recorded a whopping three times. This time is final. We swear.

As it is, we are very, very happy with what we came out with. This remake was more of a test-bed for our new synth technology than anything, and this latest version includes a piano introduction, full strings, and is actually two pieces in one – this track is actually a slight medley (in the loosest terms) of “Great Warrior” and “Cosmo Canyon” from the Final Fantasy VII soundtrack.

Despite this being one of my earliest efforts with synth, keyboards and all that jazz, we’re still pretty proud of this particular mix. This piece is one of my personal favourites from Final Fantasy VII, too, so I’m glad we didn’t screw it up.


Did you know?
This track includes several themes from Final Fantasy VII – the theme of party member Red-XIII, his father Seto, and his hometown, Cosmo Canyon. The game actually features three versions of what is essentially the same piece for each character/location, slightly edited. This arrangement attempts to capture parts of all three.

You’re Not Alone! (Final Fantasy IX)

Thursday, June 12th, 2008

Here’s a bit of Red Wings history for you – it all began with this particular piece. Back in 2006 when all three of us were a part of the Bad Religion/Anti Flag styled punk five-piece “The Last Stand”, I discovered Nobuo Uematsu’s The Black Mages, and wasted absolutely no time in showing the other guys my amazing discovery.

What a band! We were inspired. And, for nothing more than our own enjoyment, we then decided to begin arranging and recording some videogame covers. We had a bit of a debate about what track to choose, and I put forward this one. It was and still is one of the few things I (Alex) can play on guitar. Our initial recording was bad. Really bad.

Fast forward several years, and after successfully recording a few other tracks with an eye at properly releasing them, we decided to go back and rerecord this epic tune which is undoubtedly one of the highlights of Nobuo Uematsu‘s epic Final Fantasy IX soundtrack. Combining orchestra parts not dissimilar to those in the game with Red Wings guitar, this is still one of my favourites.


Did you know?
Nobuo Uematsu travelled to Europe for inspiration for his medieval-styled FF9 soundtrack. Uematsu has confirmed in two interviews that FF9 is in fact his favourite FF soundtrack.